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Bad Battery

By Hashem Amir - AUC, 2016

This project is a glimpse of what the future of gaming holds down the line. Bad Battery is a cultivation of many directives, but mainly serves as proof of concept that triple A games on the frontier of technology could be achieved in a place with limited resources. This game allows the audience to experience what the future of virtual reality holds with today's limited technology - vast realistic maps to traverse through with a high degree of autonomy and free of nauseation. While the mechanics of the game received the highest level of commitment, there is a story with an arc enveloping the entire experience, and characters and environment were created accordingly.

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